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Math.easeInOutQuad = function(t, b, c, d) {
t /= d / 2
if (t < 1) {
return c / 2 * t * t + b
}
t--
return -c / 2 * (t * (t - 2) - 1) + b
}
// requestAnimationFrame for Smart Animating http://goo.gl/sx5sts
var requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60) }
})()
/**
* Because it's so fucking difficult to detect the scrolling element, just move them all
* @param {number} amount
*/
function move(amount) {
document.documentElement.scrollTop = amount
document.body.parentNode.scrollTop = amount
document.body.scrollTop = amount
}
function position() {
return document.documentElement.scrollTop || document.body.parentNode.scrollTop || document.body.scrollTop
}
/**
* @param {number} to
* @param {number} duration
* @param {Function} callback
*/
export function scrollTo(to, duration, callback) {
const start = position()
const change = to - start
const increment = 20
let currentTime = 0
duration = (typeof (duration) === 'undefined') ? 500 : duration
var animateScroll = function() {
// increment the time
currentTime += increment
// find the value with the quadratic in-out easing function
var val = Math.easeInOutQuad(currentTime, start, change, duration)
// move the document.body
move(val)
// do the animation unless its over
if (currentTime < duration) {
requestAnimFrame(animateScroll)
} else {
if (callback && typeof (callback) === 'function') {
// the animation is done so lets callback
callback()
}
}
}
animateScroll()
}